4 Things I Learned After Releasing My First iPhone App

So after over two years of writing down ideas and startSimulator Screen Shot Jul 17, 2016, 1.12.08 AMing projects I would never end up completing, I have finally made the step of releasing my first iPhone app!

The app is a trivia game about cricket’s biggest domestic Twenty20 tournament, the Indian Premier League.

Yes, I know my timing is not the best seeing as the final was played in May. However, at that stage I had written too many questions to not end up completing the app.

Creating the app has been a fantastic learning opportunity nonetheless. I have put together a list of 4 things I have learned from releasing my first iPhone app and starting this business.

1. Complete Your iTunes Connect Tax Information ASAP

Before I could place my first iPhone app on the App Store, I needed to register as a developer. Part of this process included getting a business name and a tax identity.

If you haven’t done so already, complete your tax info on iTunes Connect as soon as possible; it will save you having to wait later.

I personally had to wait a few weeks for everything to go through – not that I was ready to release an app anyway!

Also keep in mind, if you’re not from the US, don’t forget to fill out the US tax forms as well.

2. If You Can Afford it… Outsource It!

When I started out writing questions for the app, I actually found it rather enjoyable. However, the more I did, the more tedious it became and I realized this was a massive time sucker.

I would definitely recommend outsourcing the writing of questions for anyone looking to create a quiz/trivia app – it will save you a lot of time and stress!

One method you could use for this is to find someone who offers quiz question writing as a gig on Fiverr. I have recently just invested $5.50 USD on Fiverr for 100 multiple-choice quiz questions; this took less than 24 hours to complete!

Reskinning the graphics was another aspect of the app that I will look to outsource in the future. This process was slightly less dull; however, I would prefer to leave it to someone who could do a better job than I can with it.

It may be a good idea to experiment with these things on Fiverr and Upwork to see which service produces the best results.

3. If You’re Developing for iOS, Get a Mac!

The fact I did not have a Mac also slowed down my app’s development. Instead, I resorted to using MacinCloud. I cannot help but think how much more efficient I’ll be in the future if I use a real physical Mac.

The lag apparent while using Xcode is not at all unworkable. However, it does prevent you from switching between lines and files quickly – especially if you have an average internet connection.

4. Get Your Timing Right

This is probably a very obvious point; however, I feel it needs to be stressed. Make sure you release a product that people will want!

As I mentioned earlier, the IPL finished a few months ago. To date I have only received 42 downloads – 22 of which are from India.

IPL Trivia App Downloads

If your app is based around an event, aim to release the app just as anticipation peaks for the event.

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2 thoughts on “4 Things I Learned After Releasing My First iPhone App

  1. Congratulations and thanks for the tips. I was going to concentrate on Android apps, as I don’t have a Mac, but MacinCloud looks like a great alternative for the short term.
    Are you planning to release the income figure from your apps?

    1. Thanks Matt!

      I have found MacinCloud to work quite well so far in the short term. Of course, it will never be as good as using a real Mac but don’t let that stop you from trying it out.

      Releasing income figures is something I am strongly considering doing. If I do go down that road, it will probably be similar to what you are doing with your site and what I have seen from others. I think it will be a good way to show my progress, as well as be another source of motivation for other appreneurs.

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